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Renders created from the example hip file.


01_point_instancing:

Point instancing with deep shadows


02_point_instancing_deferred:

Point instancing deferred (using the addProcedural() method) with deep shadows


03_point_instancing_mb:

Point instancing and geo deformation motion blur with deep shadows


03_point_instancing_v_mb:

Point instancing and velocity motion blur with deep shadows


04_point_instancing_mb_deferred:

Point instancing deferred (using the addProcedural() method) and geo deformation motion blur with deep shadows


04_point_instancing_v_mb_deferred:

Point instancing deferred (using the addProcedural() method) and velocity motion blur with deep shadows


06_primitive_instancing:

Primitive instancing with deep shadows


06_primitive_instancing_mb:

Primitive instancing and geo deformation motion blur with deep shadows


06_primitive_instancing_mb_deferred:

Primitive instancing deferred (using the addProcedural() method) and geo deformation motion blur with deep shadows


06_primitive_instancing_mb:

Primitive instancing and velocity motion blur with deep shadows


06_primitive_instancing_v_mb_deferred:

Primitive instancing deferred (using the addProcedural() method) and velocity motion blur with deep shadows



07_file_instancing:

File instancing (teapot.bgeo) and velocity motion blur with deep shadows


08_file_instancing_deferred:

File instancing (teapot.bgeo) deferred (using the addProcedural() method) and velocity motion blur with deep shadows


09_metaball_instancing:

Metaball instancing rendered as volumes using volumeteric shader with deep shadows


21_primitive_CVEX:

Primitive instancing using a CVEX function and geo deformation motion blur with deep shadows


22_metaball_CVEX:

Metaball instancing using a CVEX function and geo deformation motion blur


23_curve_instancing:

Curve instancing with deep shadows


30_volume_instancing:

Volume instancing

Volume instancing with shadows

 

 



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