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Renders created from the example
hip file.
01_point_instancing:
Point instancing with deep shadows
02_point_instancing_deferred:
Point instancing deferred (using the addProcedural() method) with
deep shadows
03_point_instancing_mb:
Point instancing and geo deformation motion blur with deep shadows
03_point_instancing_v_mb:
Point instancing and velocity motion blur with deep shadows
04_point_instancing_mb_deferred:
Point instancing deferred (using the addProcedural() method) and geo
deformation motion blur with deep shadows
04_point_instancing_v_mb_deferred:
Point instancing deferred (using the addProcedural() method) and velocity
motion blur with deep shadows
06_primitive_instancing:
Primitive instancing with deep shadows
06_primitive_instancing_mb:
Primitive instancing and geo deformation motion blur with deep shadows
06_primitive_instancing_mb_deferred:
Primitive instancing deferred (using the addProcedural() method) and
geo deformation motion blur with deep shadows
06_primitive_instancing_mb:
Primitive instancing and velocity motion blur with deep shadows
06_primitive_instancing_v_mb_deferred:
Primitive instancing deferred (using the addProcedural() method) and
velocity motion blur with deep shadows
07_file_instancing:
File instancing (teapot.bgeo) and velocity motion blur with deep shadows
08_file_instancing_deferred:
File instancing (teapot.bgeo) deferred (using the addProcedural()
method) and velocity motion blur with deep shadows
09_metaball_instancing:
Metaball instancing rendered as volumes using volumeteric shader with
deep shadows
21_primitive_CVEX:
Primitive instancing using a CVEX function and geo deformation motion
blur with deep shadows
22_metaball_CVEX:
Metaball instancing using a CVEX function and geo deformation motion
blur
23_curve_instancing:
Curve instancing with deep shadows
30_volume_instancing:
Volume instancing
Volume instancing with shadows
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