CSound and Houdini-Example #3
Particles
Audio file (example_3.aiff) - 2.5 MB
QT Movie (ex3.mov) - 5MB (Cinepack)
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This third example demonstrates a few ways to generate channel data and events from particles and collision events, and using that data to control multiple oscillators, event envelopes, and other slightly more complicated CSound orchestras and scores. |

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This is the CHOP editor for this example. The TX, TY and VY data from the particles are "Fetched", normalized, and Merged. The particles ID and Numhit channels are used to determine when to generate an event and which particle generated the event. The CSound instrument use the particles ID for a specific FM oscillator and modulates the signal of that oscillator with the translation and velocity data. |

